Farkle scoring chart
| Dice | Points |
|---|---|
| Single 1 | 100 |
| Single 5 | 50 |
| Three 2s | 200 |
| Three 3s | 300 |
| Three 4s | 400 |
| Three 5s | 500 |
| Three 6s | 600 |
| Three 1s | 1,000 (or 300) |
| Four of a kind | 1,000 |
| Five of a kind | 2,000 |
| Six of a kind | 3,000 |
| 1–6 straight | 1,500 |
| Three pairs | 1,500 |
| Four of a kind + a pair | 1,500 |
| Two triplets | 2,500 |
Example turn
- Roll 1 · 1 · 1 · 5 · 3 · 6 → keep 1-1-1 and 5 = 1,050
- Roll the last 2 dice: 5 · 2 → keep the 5 = +50
- Bank 1,100, or roll again and risk it
Farkle rules vary from table to table. The pad defaults to the most common set (three 1s = 1,000, six-dice combos on, play to 10,000) and lets you change each one.
Frequently asked questions
What scores in Farkle?
Single 1s (100) and 5s (50), three of a kind (100 × the number, three 1s = 1,000 in most rules or 300 in some), four, five and six of a kind (1,000 / 2,000 / 3,000), and with six dice: a 1–6 straight, three pairs, or four of a kind with a pair (1,500 each), or two triplets (2,500).
What is a Farkle?
A roll with no scoring dice: no 1s, no 5s and no three of a kind. You lose all the points from that turn and play passes on.
What is hot dice?
If all six dice score, you can pick them all up and keep rolling, adding to the same turn.
How many points to win?
Usually 10,000. Shorter games use 5,000 or 4,000; pick the target in the house rules under the score pad.